Nice to meet you!

Hi, I am Kylian!

About Me

I am a Game Developer with a passion for Gameplay and Game AI.
I have experience working with Unreal Engine, Unity, Godot, and custom C++ engines.

In addition to Entertainment Games, I have a great interest in Serious Games. Using the entertaining side of games as a means of education is something I am believe in and am passionate about. Games can be more than just entertainment and I will do my best to prove that.

While I also like creating small games on my own, I deeply value the interdisciplinary aspect of games. I try my best to be a team player and help where I can. I have experience working in smaller teams (3-5 people) and larger teams (12-16 people). Since I value working in a team, I have also taken a lead role in teams to ensure both the programmers and the rest of the team have a smooth working environment.

My Work

Inferno
Inferno
University project where 2 programmers, 5 designers, and 11 artists were tasked with expanding a third-person speedrunning prototype to a full-fledged game in 8 weeks. I was a technical lead on the team.
Student Project Unreal Engine Jenkins AI & Gameplay PC
Crow's Nest
Crow's Nest
University project where a team of 13 students was tasked with creating a game inspired by "Lovers in a Dangerous Spacetime" in 8 weeks.
Student Project Unreal Engine Blueprints AI Console
Physics & AI Showcase
Physics & AI Showcase
University project where I learned the fundamentals of programming Physics & AI behaviour in a custom engine. Topics discussed included: A*, graphs, navmesh, collision detection + resolution.
Student Project Custom Engine C++ Physics & AI PC
Racing Game Engine
Racing Game Engine
University project where I worked with 5 programmers to create a racing game engine. I was responsible for AI behaviour of the cars on the track. The engine runs on PC and SteamDeck, made in 8 weeks.
Student Project Custom Engine C++ Physics & AI PC & SteamDeck
Couzin's Model Flocking Behaviour
Couzin's Model Flocking Behaviour
Research project on physically accurate flocking behaviour using Couzin's Model. Agents avoid, align, and move towards other agents to exhibit realistic flocking.
Student Project Custom Engine C++ Physics & AI PC
I Won't Forget Hue
I Won't Forget Hue
3D Unity game created in a 16-student team over 14 weeks. I acted as lead developer. Released on Steam with over 20,000 downloads.
Student Project Unity Engine C# Lead Developer PC
Vanishing Worlds
Vanishing Worlds
Game created in a 3-person team. Each member did Design, Programming, and Art. Finished in 4 weeks.
Personal/Group Project Unity Engine C# Gameplay PC
Tub Troubles
Tub Troubles
Small 5-person game studio simulation project. I did programming tasks. Finished in 6 weeks.
Personal/Group Project Unity Engine C# Gameplay Mobile
SeaBeat
SeaBeat
2D mobile game project created by 5 people over 6 weeks. I handled programming tasks.
Student Project Unity Engine C# Gameplay Mobile

Contact Me